|
Rank |
Energy |
Life |
Matter |
Spirit |
Void |
|
1 |
Energy Spark
5 Damage, 3 stored |
Strengthen Body
2 Healable Body
C |
Mending
Repairs small items (up to weapons) |
Repel Being
Target must move and stay 10 feet away from the caster
G |
Fatigue
Target swings for 1 melee damage
G |
|
2 |
Energy Barrier
1 DR
A |
Heal Wounds
10 point heal |
Aura of Armor
4 non-reparable armor points.
E |
Fumble
Target must drop the object in one of its hands, may not hold
anything in that hand for 5 seconds. |
Chaos Bolt
Target takes 5 points of damage. |
|
3 |
Energy Bolt
10 Damage, 6 stored |
Fortify Body
4 Healable Body
C |
Blade Sharp
+1 damage to edged weapons.
F
Open Locks
Each casting within 5 minutes will open 2 ranks worth of locks,
cumulative with previous castings. |
Bane Resist
Target may resist one special attack. If the target chooses not
to resist, the resist is used up anyway.
H |
Weakness
Target swings for 2 melee damage
G |
|
4 |
Energy Ward
Wall that does 20 damage to every target that crosses it for 10
Minute
B |
Strength
+1 Damage to Melee Weapons
D |
Repair
Will repair larger objects, such as doors and suits of armor. |
Spell Resist
Target may resist one spell. If the target chooses not to resist
the spell, the resist is used up.
J |
Dispel Magic
Any spells, potion effects or Philosophic lessons on the target
are dispelled. It has no effect on permanent items, or unused
charges on charged items or on unused scrolls or potions. |
|
5 |
Energy Stream
15 Damage, 9 stored |
Heal Major Wounds
20 point heal |
Break Weapon
Breaks target's weapon. Weapon can resist, or target can resist
with spell resist. |
Power Transfer
This spell transfers up to 11 spell points from the caster to the
target, above and beyond the cost to cast the spell. |
Void Mantle
+1 DR/1 spell resist. DR goes away when the spell resist is used.
A,J |
|
6 |
Energy Shield
2 DR
A |
Stun
10 second knockdown, no attacks for duration. |
Corona of Armor
8 non-reparable armor points.
E |
Haven
Character may not be damaged by any attack thrown by a living
creature, nor may they make any offensive actions. If the
strictures of Haven are broken, the caster takes 20 points of
damage. |
Chaos Blast
15 damage point spell. |
|
7 |
Energy Blast
20 Damage, 12 stored |
Restore
Cures any disease, special attack, or maimed or missing limb |
Heat/Freeze Armor
Destroys armor, does 15 points of damage to target. If armor
resists, is undamaged, target takes 15 points. If target resists,
no damage is taken. |
Magic Bind
Target may not cast spells for the next 5 minutes.
G |
Null Weapon
Weapon swings for magic damage, is immune to magical attacks and
breakage.
M |
|
8 |
Energy Wall
Freeze target for 10 minutes
B |
Armor Body
8 healable body, 1 special resist
C |
Razor Blade
+2 damage to edged weapons
F |
Spirit Wrack
Does 10 points of damage to living creatures, or 30 points of
damage to spirit creatures. |
Mists of the Void
Caster becomes an intangible spirit creature, and is immune to
all spells that don't specifically affect spirits. If the caster
does anything to affect the material world, the spell is broken,
and the caster takes 20 damage points. |
|
9 |
Energy Torrent
25 Danage, 15 stored |
Sleep
Target sleeps for 5 minutes, can only be awakened by damage, the
restore spell, or Rank 6 Physic. |
Destroy Traps
Each casting will destroy 5 Ranks of Traps, as per the Open Locks
spell. Castings within 5 minutes are cumulative. |
Spirit Flame
Caster is imbued with spirit energy. 25 damage and a Fumble to
the first person who hits them with a melee weapon. |
Drain Energy:
Target swings for half melee damage, and may not run.
G |
|
10 |
Energy Armor
3 DR
A |
Giant Strength
+2 Melee, +1 to thrown, herculean acts
D |
Toughen Armor
Will double the base value of the armor, including any quality
bonuses or enchantments, but not phys rep bonuses. These
additional points are reparable.
E |
Magic Resistance
This spell can store up to 4 of the Rank 4 spirit spell Magic
Resistance. These resists are NOT expended against friendly
spells.
J |
Null Shield
2 DR, 2 Spell resists. DR goes away when the second spell resist
is used.
A,J |
|
11 |
Energy Storm
30 Energy, 20 Stored |
Gift of Life
Restores a dead character to life, within one hour of death, with
1 body point remaining. This resurrection will expend a life
level.
Heal Grievous Wounds
40 point heal |
Matter Manipulation
Can manipulate objects within 30' of caster, or throw objects for
a base damage value of 10, plus any thrown weapon modifiers. |
Bind Spirit
Spirit Based Creatures must obey all commands of the caster. |
Disintegrate
40 points of damage or all material possessions must resist or be
destroyed. |