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A Typical Game Day
A game day is the work of several people, all working as a team to pull it
off. In much the same way that a successful stage production is the results of
the efforts of the director and the stage hands, a game day is made up of the
game Staff (working as stage directors of sorts) and the NPCs (working as stage
hands) for the benefit of the players (working as actors).
When you first arrive at a game day, you'll be presented with a waiver to
sign and a sign-up book. You'll be asked if you want to NPC or PC; if your
GPCsare negative, you may not
have any choice but to NPC. From there, you'll be asked to pay your entrance
fee.
Once you've gone through sign-in, you'll need to take your weapons to the
safety marshal to be safety-checked. Once that's done, take the time to change
into your costume, finish your breakfast and get a large drink of water.
If it's noon, the game will open and everyone can play. What happens from
here depends on the type of game. Outdoor games tend to be very freeform.
Players go on patrol to find monsters, look for lair cards, go on missions for
the Port Mahon garrison, and if they find monsters, get into battles.
Producers will often stay in town, making things for adventurers, or dealing
with the town encounters, making deals and doing price fixing among themselves.
Just because producers aren't out there hacking monsters to bloody gobbets
doesn't necessarily mean that they don't have fun.
Indoor games tend to be more structured, as the smaller area to play in
results in less flexibility for setting up wandering bands of NPCs. An indoor
game will usually revolve around a defined objective. (Rescuing the kidnapped
child of a prominent citizen, escorting a band of refugees to civilization.),
and most encounters will be geared towards the completion of that goal.
Once you've completed your adventuring for the day, brokered your deals, and
tallied up your haul, it's time to check out. Characters with Merchant skill
will take this time to describe what they're importing and exporting, Scholars
and people doing Quests for new items will note their progress on their research
and quest forms in the quest book run by the game committee.
The final step of checkout is to tally up your experience, your SAPs and
your GPCs. If you make a level, you need to record the new hit points and
choose where your character's picks
will go
Finally, police your gear, load it into the car, and prepare to head back
home. Several roleplaying teams will often get together to share a dinner
before everyone heads home, recount the things they accomplished in this game
day, and speculate on what they'll do next time.
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