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Character Creation in Magic Horizons
The information on this web page will not be sufficient to build a
character for Magic Horizons. It should give you enough information
to start thinking about doing so.
- Levels
- Picks
- Branches
- Classes
- Rate Of Advancement
Levels
The level of your character defines how capable and experienced they are.
Levels in Magic Horizons range from 2nd to 36th.
In order to advance in levels, you need to accumulate
experience points, which can be
matched with service activity
points.
Every level your character gains, he gains 4 picks.
Picks are used to choose ranks in skills. The higher the rank in a skill, the
better your character will be at it.
At the experience point total midway between your current level and the next
level, your character will gain a half-level, and can take one of the four picks
they'd gain at the next level. A half level pick must be taken in the
branch that has the most choices per
level.
Picks
Picks represent a character's abilities in game. A character gains four
picks per level; how those picks are distributed among the various skills is
dependant upon a character's class.
One pick in a skill represents Rank 1 in that ability. Different skills
have different maximums, ranging from Rank 7 through Rank 108. The higher your
rank in a skill, the more capable your character is in the skill.
Every four levels, depending on your character's race, your character will
gain a free pick. A free pick can be put into any
branch of knowledge, even ones that the
character normally wouldn't have access to. The only exception to this is that
characters may never take picks from more than one School of Philosophy.
Branches
All of the skills in Magic Horizons are subdivided into six
Branches of knowledge.
- Clandestine skills deal with picking locks, disarming
traps and the sorts of things associated with thieves and spies.
- Craft skills deal with the creation of items for sale in
the game, or making money through normal business ventures, or
accumulatingknowledge.
- Mage skills deal with the 5 mage spell lists (Energy,
Life, Matter, Spirit and Void), and the creation of magic items.
- Martial skills deal with the use of weapons, and the
wearing of armor.
- Philosophy skills deal with the abilities gained from
venerating one of the five primal forces (Darkness, Death, Light, Nature and
Creation), and contain both Discourse lists (spells), and Logic lists (Talents
and longer rituals). Unlike the mage lists, philosophic schools are mutually
exclusive. You cannot belong to more than one philosophic school at the same
time.
Classes
A character's class defines how their picks are allocated each level. For
example, the warrior class gains three Martial picks per level, and one Craft
pick per level. The half-level pick for the warrior class would go into Martial
picks, as that's the most numerous branch represented in the class. A character
with an even distribution of picks (someone with two Philosophic Picks and two
Martial picks, or a character with one Clandestine, one Mage, one Philosophic
and one Martial pick) would choose which of the branches their half-level picks
would go into when the character is created.
A character class should have a distinguishing name. For example, the two
Philosophic and two Martial pick character class is called the Sophist character
class.
Rate of Advancement
Characters in Magic Horizons gain 100 experience points per game
day that they play, regardless of the game's outcome. Additional experience can
be gained by wearing a costume (There's a 10% costume bonus, and a 20% costume
bonus), and experience point rewards can happen as a result of play.
Two day games give 250 points of experience, with the same modifiers as are
listed above.
Initially, players can expect to add a character level for every day they
play as PCs, up until 6th level or so. (Characters start at 3rd level, to give
them a range of useful abilities.). After 6th level, it takes two game days as
a PC to make a full level, although the half-level picks make up for this. By
the time 9th level rolls around, only players getting the 20% costume bonus can
expect to gain a level every other game day; for people without the bonus, it
boils down to 2 levels in 5 game days.
For details on characterization
beyond what's on your character sheet, there is another article on this web site
which goes into more detail. A more detailed
analysis of the splitting of picks is
also available on this site, as is a guide to building player character
teams.
Problems with the page? Email Ken
Burnside. |