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Frequently Asked Questions
- What Is This All About?
- Magic Horizons is a roleplaying game. You take the role
of a character and
act as that character would, facing adversity. Character
creation is the
process that defines what your character is capable of doing. Magic
Horizons is covered by the International Fantasy Gaming Society
(IFGS), and is one
of their sponsored rules systems.
- This Sounds A Lot Like D&D. Is it?
- It's a little bit like TSR's Advanced Dungeons & Dragons®,
but only so much as, say, Tolkien's Lord of The Rings is
like Eddings' Belgariad. Both D&D and Magic
Horizons deal with heroic fantasy as their theme (as do Lord
of the Rings and the Belgariad), but the way they're
handled is different. Unlike tabletop roleplaying games, Magic
Horizons uses no dice or charts to resolve things. It's all
based on roleplaying, and your abilities as a player. It's also much
easier to get and stay "in character" in Magic
Horizons, because of the lack of table-talk.
- How Do I Find A Magic Horizons Game?
- If you live in Wisconsin, eastern Iowa, northern Illinois or
northwestern Indiana, Magic Horizons games are held within driving
distance of you. Check out the Schedule
and Directions
pages for how to get to the games. If you live in other parts of the
country, check out the page on Starting
Up a New Chapter of Magic Horizons.
- What Do I Need To Play?
- In order to play the game, the minimum you need is to have
something vaguely resembling a costume,
a weapon (if your character uses one) and some imagination. As you
play in the game, you'll eventually want your own copies of the
rules and campaign
setting, as well as
better props.
- How Is Combat Handled?
- Combat is done with padded weapons, made from foam and either PVC
pipe or fiberglas for rigidity. Instructions for
constructing the
weapons are available on this web site, as are the
safety regulations for
employing them. Players will hit one another with the weapons, and
use certain rules to resolve combat.
- How Is Magic Handled?
- Magic uses a "spell
packet system". Players must say a short incant, followed by a
null word, and then must throw a spell packet at the target. If the
spell packet hits the target, the spell takes effect. If the packet
misses, the spell has no effect. This web site has an
index of the
various potion and spell effects, for player reference.
- How Often Do You Play?
- Magic Horizons usually runs once per month, with a
month off in December. A schedule
of upcoming games is available on this web site, as are
directions to the
sites we use.
- Magic Horizons has two sorts of games, indoor and
outdoor. A description of a typical game
day is here at the site, and as time permits, recountings of
events at specific game days are handled.
- Many players will get together between game days to work on new
costumes, new weapons, or to practice fighting skills. A
listing of some of the
practice groups is on this web site.
- How Long Does A Game Day Take?
- The doors open for registration at 11 AM, with the course usually
opening at noon. The game itself usually runs to 6 or 7 in the
evening. Social activities, such as going out to dinner afterwards,
will often drag it out a little longer. Including travel times to
and from the sites, it's often a good idea to allocate a whole day
to the game.
- Does The Game Have A Game Master?
- Not precisely. There is a game
committee that handles the logistical hassles of putting on a
game. The committee members usually act as Marshalls during the
games to arbitrate rules, handle puzzles, and make sure that combat
is conducted safely.
- How Do You Handle Monsters And Opponents?
- Every player is required
to NPC at some point during the year; NPCing gives Service Activity
Points and GPCs. NPCs are usually designated by specific colors of
tabards or headbands. (Green means goblins, brown means orcs, black
means great orcs and so on.)
- How Much Does It Cost To Play?
- Indoor games cost $5 to NPC, and $12 to PC. Playing a split day
costs the same as PCing. Outdoor game prices for 1997 have not been
set yet; in 1996, they were $8 to NPC and $18 to PC.
- How Is The Game Run?
- On outdoor games, characters roam on patrol, while the monsters
do likewise. On indoor games, the plot is usually directed towards a
given goal.
- What Sort Of A World Background Is There?
- There is a players guide to the game world for sale; it can be
ordered from Mike
Greenholdt. Additional bits of
history
can be found on this web site.
Problems with the page? Email
Ken Burnside. |